Minecraft Education: Engaging Math Adventures

In collaboration with with my sister, a math teacher and PhD candidate, we entered a national programming and design competition tailored for educators and students. This competition, endorsed by Microsoft and Apple and facilitated by the Saudi Ministry of Education, provided an exceptional platform for showcasing our combined skills and creativity.

This competition aims to enrich the culture of computer software utilization by fostering the development of advanced skills aligned with the demands of the twenty-first century. It seeks to stimulate creativity, innovation, and software production across diverse fields through playful and simulation-driven learning methods. These approaches are designed to augment learning outcomes, infuse lessons with enjoyment and engagement, and elevate specialized Arabic content through imaginative instructional techniques.

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Web3 Brand Design

Sebastien Sim, a multifaceted strategist, artist, and innovator situated in Singapore, aspires to launch his inaugural decentralized web3 product through Non-Fungible Tokens (NFTs).

He enlisted my assistance in transforming his ideas and vision into a comprehensive brand, including a brand name, a compelling narrative, a sophisticated art direction, a cohesive visual identity, and support in converting his artwork into digital products. Together, our goal is to create a digital brand that resonates with a community of like-minded individuals.

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Little Memole: 3D Modeling

I’m presently working on a 3D game concept as part of the Art for Games Specialization from Michigan State University. The focus of this course is to delve into the realm of 3D modeling through the creation of assets using tools like Maya and Unity.

The game environment is a charming closet space, I found no character more fitting than Little Memole. This beloved anime figure, especially familiar to those who grew up in the 90s, perfectly complements the ambiance. The character modeling phase took approximately 2 weeks to complete, and I’m currently in the process of refining the rigging and animation aspects.

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OUT. in quarantine Demo & Concept Art

 “How you survive the days in is how you get out”

“OUT. in quarantine” is a spin-off game of the original “OUT.”. Now that our recluse and weary protagonist “Vee” is forced to live in lock-down just like most of us. With no chance to resume life as per usual in the outside world in the near future, with a lot of worries, uncertainty and a lot of time on her hand.  How will “Vee” survive quarantine days on her own? 

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Madame Ching: Game Art Concept

“.. and beware the Englishman’s skeleton, for he roams the caves for gold, bound by his eternal service for the Crown.”

This game concept is titled “Madame Ching: and the Skulls of the Crown” and it’s a 2D platformer pirate game. The main character is based on the historical figure and Chinese pirate Zheng Yi Sao (a.k.a Ching Shih), the most successful pirate in history. 

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Fancy Café Full Rebranding

Fancy Café is an Oman-based café serving beverages and snacks. The company approached me to rebrand and refresh their visual identity.

As a full rebranding project; it was important to zero in on what made the previous design not work for the client. Taking a few steps back, defining the target audience and unique selling points (USPs) all help in bringing a fresh perspective to the design process. 

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Asyad Instagram Campaign

To celebrate Oman’s 50th National Day; I was commissioned to create a unique Instagram campaign for Asyad Group; an end-to-end logistics solution provider in the Middle East. 

The design concept was developed around the content of their main business services in handling in shipping. I went with an isometric design to utilize the space and create interest around the rich content and accomplishments that Asyad wanted to highlight in the campaign. 

 

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Supernatural Bros

As part of the Character Design for Video Games course in the Game Design Art & Concepts Specialization from CalArts, we were asked to redesign and blend existing characters from different genres or art styles.

I decided to redesign the main characters from the long-running show “Supernatural” as if they were in Super Mario’s world. I illustrated them with the same principals as the Mario characters and the same general proportions. Castiel, Dean and Sam, are still very recognizable with their iconic outfits. (pictured below)

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The Road to the Palace

Help Zee and Hãl in their journey to the Alhambra Palace to attend the launch of the magnificent Elephant Clock. You will need to cooperate together and grow your personal skills to move ahead, but beware your own negative thoughts, you could be your own worst enemy! Your personal growth and failings will affect your friend as well.

The Road to the Palace is a turn-based cooperative board game that I designed for the first course of the Game Design: Art and Concepts Specialization from CalArts. We were encouraged to go back to the basics and find the fun in a paper based game.

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OUT. Concept Art

This is a demo I produced for a 2D puzzle/adventure video game I developed for the Game Design and Development Specialization at Michigan State University via Coursera. 

As a Graphic Designer and Artist, I focused in this demo on conveying the game world’s aesthetics and showing the stark contrast between the outdoor environment and the indoors. 

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